The first thing I did was apply the easiest textures: the brick buildings. I made all of the apartment buildings and basic city complexes (like laundromats and restaurants) to be made of bricks to give it that "classic city" look. Every city in America has those buildings that you can tell have been around for a long while, and this is how a city can display its past and tradition.
You can see that I've also put a transparent texture on the Detroit Marrriott building and the replica of Freedom Tower in New York. This was as a little trickier than I had thought it would be, but all in all, it was quite simple once broken down. All I had to do was duplicate the building and scale it down slightly. Once I'd done this, I gave the duplicate a white texture and scaled it to match the height of the original. The original building was then given a blue/white texture and the opacity was set high, but not all the way. Every glass building can be seen.
Then I decided to continue on with my Triangle Building (below).
Not very flashy, but it made a good placeholder. I tampered with it a bit more and got it to fit perfectly. Once this was complete, I threw the same glass shader I had used on the Detroit Marriott (GM building) and gave it the finished look.
Voila!

Needless to say, I'm not done with what I had anticipated. I went back today and took a good look at one of my other buildings.

This obviously wasn't how I had expected it to work at all.

A few things are textured already, but most are only works in progress. Of course, the texturing deadline isn't until October 6th, but again, I don't want it all to fall on me in October. I somehow managed to meet my deadline today to have all of the buildings completely done (save texturing). The final result is this:



My next deadline is September 19th where I plan to have the streets textured and smaller city details like streetlights and trash cans started.
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