Friday, September 19, 2014

Quarter I Project - Third Deadline

The third deadline I needed to meet was Friday, September 19th. My goal was to have the little things  (i.e. streetlights, stoplights, trash cans etc.) and to have the streets textured. I wasn't sure how at all I was going to go about the street texture for now. Instead, I jumped in with the stoplights.


This is the only stoplight I made. I wasn't going for too much; all I did was create a cylindrical prism, then move the back vertices upwards to give it the slant. After that, I took the Polygon Pipe tool and added it to the rectangle. I scaled the thickness down to almost none. once I did that, I added a sphere and scaled it to fit inside. This would be the actual light. Then I duplicated the sphere and polygon pipe twice more to make the other two lights. I made a metallic shader for the pockets and gave the lights each their own color shader with Blinn.

Designing the actual stoplight was only the beginning. Upon completion of this, I had to smooth out the actual pole the stoplight was to be mounted on. It was rough seeing as none of it was connected. A few connected vertices later, I had a fairly smooth transition from one section to another:
The next thing I had to do was add stoplights to all of the intersections. This didn't take too long; all I had to do for this was to duplicate the stoplight/pole and place it at the different intersections. This was the final result:
Not bad, but something else was missing. The primary goal of this deadline was to have the streets textured. This included the yellow hashes (like the ones in the second picture) and the crosswalks. I initially thought the easiest way to do this was to make a photoshop version and save it as a photo then map it. I spent an entire day making it on Photoshop only to realize this was not the right way. I started from scratch. I made three cubes. From these three cubes, I made everything else on the streets.
The first cube I made was the long white line of the crosswalk. I could easily duplicate that, and did. The second cube I made was the short lines inside of the crosswalk which were then duplicated. With both the long lines and short lines together, I combined them to make them one object. I put those at all of the intersections and grouped them once they were all laid out.
The third cube I made was the yellow hash mark which was duplicated a few hundred times and, like the crosswalks, was grouped. Then I assigned both the crosswalks and hashes their own layers respectively. The final result was this:

Combined with the stoplights, this is what the final result was without the buildings.
I'm still missing a few things: streetlights and other little things like trash cans.
The next assignment I gave myself was to make streetlights. No city is complete without them. To do this, all I did was take the pole from the stoplights and shorten them a bit. After that, I attached a cube to the end of them and messed with the vertices along with the edges and added a sphere to that to be the actual bulb. I didn't put the light sources in them yet because I'm going to save that for the texturing deadline. Once I did that, I followed similar steps as I did with the stoplights: I duplicated over and over and put the streetlights where they seemed fit. At least one per each stretch of road. This was the final result:
Again, it's merely a work in progress. Soon, there will be sources of lights flowing from each one individually, but until then, they make good placeholders.


Another thing you find every so often in every city is a community trash can. The design of these trash cans is fairly simple: it's typically a cylindrical body with a spherical lid with a hole in it. This was very easy to create; all I did to build the trash can was model a cylinder, duplicate it, scale it down, then difference it out. This gave my a cylindrical, hollow body to work with. Once I did that, I modeled a sphere and deleted the bottom half of it. I deleted a few faces to make the opening, selected a few edges, then extruded them to make a believable opening. The picture above is the final result.

After everything had been settled, I met my deadline. The picture below was a rendered picture of my project through the first three deadlines.

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